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Inverse Law Module
#7
To be fair it's already really tedious to remove "altered laws" or fixing them if the borgs/AI are resisting.

A way to "reset" the borgs/AI with one click regardless of what's going on is already a good thing. It makes traitor heads less inclined to just go: "AI murder everyone"
As it's really easy for them to put it in... but harder for the crew to pull em out.

So a way to just go: "Now everything is reset and secure" would allow this cursed module to exist.

I'd go with a "Reset to factory module" to reset and fix things. There are many ways to implement such a thing.
But I am just spitballing along Lefinch.
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Messages In This Thread
Inverse Law Module - by RSOD - 12-04-2024, 12:47 PM
RE: Inverse Law Module - by Wander - 12-04-2024, 01:03 PM
RE: Inverse Law Module - by Bilo216 - 12-04-2024, 01:05 PM
RE: Inverse Law Module - by Lefinch - 12-04-2024, 03:14 PM
RE: Inverse Law Module - by WyrdDoe - 12-04-2024, 04:33 PM
RE: Inverse Law Module - by Lefinch - 12-04-2024, 05:17 PM
RE: Inverse Law Module - by Kotlol - 12-05-2024, 06:25 AM
RE: Inverse Law Module - by Lefinch - 12-05-2024, 06:44 AM
RE: Inverse Law Module - by Kotlol - 12-05-2024, 08:40 AM
RE: Inverse Law Module - by JORJ949 - 12-05-2024, 08:08 AM
RE: Inverse Law Module - by RSOD - 12-05-2024, 01:39 PM

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