12-04-2024, 09:58 PM
Population Caps might be interesting to try out, I agree.
There definitely does feel like there's something else to consider here though. I cannot speak for everyone else who enjoys the lower pop rounds like I do, but I can speak for myself. When the population goes above 40-50, something changes in the round. People barge into medical to ransack the medkit locker instead of talking to a doctor. Conversations feel more sporadic and less common (Not that I spend 50 minutes role playing over a bruise every time I slip in the hall mind you).
I think higher pop rounds have more energy to them, and this energy just reflects itself into everyone who plays. There's something going on *somewhere*, so you have to hurry, to get there! You got things to *do*, you have co workers to boss around respect and collaborate with! If you're an antag, you now have a chance to just go wild - who will miss the seventh staff assistant that keeps trying to build some strange contraption in maintenance? Literally no one. Frankly, you're doing the station a favor by eating them.
There's probably simple ways to fix population imbalances (I would say an imbalance is more than 20 people) and there's absolutely incredibly out there and over-engineered ways to fix it.
There definitely does feel like there's something else to consider here though. I cannot speak for everyone else who enjoys the lower pop rounds like I do, but I can speak for myself. When the population goes above 40-50, something changes in the round. People barge into medical to ransack the medkit locker instead of talking to a doctor. Conversations feel more sporadic and less common (Not that I spend 50 minutes role playing over a bruise every time I slip in the hall mind you).
I think higher pop rounds have more energy to them, and this energy just reflects itself into everyone who plays. There's something going on *somewhere*, so you have to hurry, to get there! You got things to *do*, you have co workers to boss around respect and collaborate with! If you're an antag, you now have a chance to just go wild - who will miss the seventh staff assistant that keeps trying to build some strange contraption in maintenance? Literally no one. Frankly, you're doing the station a favor by eating them.
There's probably simple ways to fix population imbalances (I would say an imbalance is more than 20 people) and there's absolutely incredibly out there and over-engineered ways to fix it.