12-04-2024, 06:13 PM
(This post was last modified: 12-04-2024, 06:15 PM by Spyritdragon. Edited 1 time in total.
Edit Reason: Small addition
)
This is largely going to mirror what I said in the similar thread in Ideas & Suggestions, but
I acknowledge there are a lot of frustrations around gangs. Both security and the gangs themselves can be frustrating to play, and I have been frustrated in both positions.
But at the same time, I can't help but find that gangs offer so many varied and fun things that other antags dont as much.
Their interaction with the entire crew is easily the most visible and obvious bar none - everyone but the most secluded of geneticists is going to see the tags, is going to know that gangs are fighting over the station. Everyone gets pulled in, and I think that's a wonderful thing.
It's one of only two team-based antags in regular rotation, and even if it means I sometimes get saddled with clueless people with no idea what to do, I absolutely love antagging in a group more than alone, regardless of whether or not I lose. It just leads to so much more RP between the members for me.
I also think their interaction with security is great and unique. Almost every other antag type needs to rely on subtlety and subterfuge, and among the regular rotations there are none that are quite as in-your-face as gangs. Even those that are, usually stand alone, and need to be careful not to get stunned and done in immediately. Comparing this to gangs, where I've had round upon round of intense negotitations, of treaties being made, of deals being struck between security and gangs to take out a domineering other gang. The power dynamic where security needs to be careful because the station is a dangerous place and cant just threaten the antags however they want is also super interesting to me. It really brings out character personalities, in my experience, when two sides each with something to lose meet and negotiate.
As mentioned before, while gangs can definitely be frustrating, they've also produced some of my best and favourite RPs, and to this day my characters have connections I never would've made without the gamemode creating these meetings. I definitely think there's improvements that can be done, that there's ways forward to go, but I for one can't deny I'd be incredibly sad to see gangs go from RP.
I acknowledge there are a lot of frustrations around gangs. Both security and the gangs themselves can be frustrating to play, and I have been frustrated in both positions.
But at the same time, I can't help but find that gangs offer so many varied and fun things that other antags dont as much.
Their interaction with the entire crew is easily the most visible and obvious bar none - everyone but the most secluded of geneticists is going to see the tags, is going to know that gangs are fighting over the station. Everyone gets pulled in, and I think that's a wonderful thing.
It's one of only two team-based antags in regular rotation, and even if it means I sometimes get saddled with clueless people with no idea what to do, I absolutely love antagging in a group more than alone, regardless of whether or not I lose. It just leads to so much more RP between the members for me.
I also think their interaction with security is great and unique. Almost every other antag type needs to rely on subtlety and subterfuge, and among the regular rotations there are none that are quite as in-your-face as gangs. Even those that are, usually stand alone, and need to be careful not to get stunned and done in immediately. Comparing this to gangs, where I've had round upon round of intense negotitations, of treaties being made, of deals being struck between security and gangs to take out a domineering other gang. The power dynamic where security needs to be careful because the station is a dangerous place and cant just threaten the antags however they want is also super interesting to me. It really brings out character personalities, in my experience, when two sides each with something to lose meet and negotiate.
As mentioned before, while gangs can definitely be frustrating, they've also produced some of my best and favourite RPs, and to this day my characters have connections I never would've made without the gamemode creating these meetings. I definitely think there's improvements that can be done, that there's ways forward to go, but I for one can't deny I'd be incredibly sad to see gangs go from RP.