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Gang rounds don't feel like they belong in RP
#4
I will admit, I'm biased since I'm a huge fan of gangs, but also, that's in part at least because my experience has generally been much better. While gangs definitely have more action than some other antag types, I think that a round with a bit more action can be a refreshing change on the RP servers, while I think that definitely doesnt have to mean you can't RP. Sure, it wont be as calm, but the higher-danger has led to some of the most interesting RP moments I've had with my characters, as well as led to some really spontaneous connections due to the spontaneous interaction it engenders with people you might just be able to get to know. Not only that, but I find that gang rounds tend to be some of the rounds that involve civilians more than any other antag type, really pulling everyone into the round, which I think is great.

I'll also mention that from what I hear, with things still being WIP, there are currently plans to move guns to later in the round, leaving early-game to be more focussed on the melee weapons and, as a result, probably also less rampage-y kill-y, which might also help assuage your frustrations. While I do think the issues you mentioned are more down to ahelping and non-RP-like behaviour, I think good changes to the gamemode itself can discourage this behaviour, while still not having to banish the enjoyable change of pace that is the gamemode. I do genuinely hope you get to enjoy the gamemode once it's all fine-tuned.
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RE: Gang rounds don't feel like they belong in RP - by Spyritdragon - 12-04-2024, 06:04 PM

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