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Inverse Law Module
#5
It's a very fun concept and as a silicon main I always enjoy lawrack shenanigans, one concern I have about the idea of a "landmine" law is that silicon players generally need a minute to process, interpret and plan around a new law especially one that turns us hostile to the station. I could see the remote trigger leading traitors to expect immediate action from the silicons in a way that could be pretty unpleasant and panic inducing, especially if it's time sensitive to the traitors' plans.

I think with that in mind, aside from the pretty troublesome function of becoming permanently unremovable, I think most of the potential tricks this allows are probably already possible through careful and clever use of the existing freeforms, you can absolutely install if/then arguments in us.
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Messages In This Thread
Inverse Law Module - by RSOD - 12-04-2024, 12:47 PM
RE: Inverse Law Module - by Wander - 12-04-2024, 01:03 PM
RE: Inverse Law Module - by Bilo216 - 12-04-2024, 01:05 PM
RE: Inverse Law Module - by Lefinch - 12-04-2024, 03:14 PM
RE: Inverse Law Module - by WyrdDoe - 12-04-2024, 04:33 PM
RE: Inverse Law Module - by Lefinch - 12-04-2024, 05:17 PM
RE: Inverse Law Module - by Kotlol - 12-05-2024, 06:25 AM
RE: Inverse Law Module - by Lefinch - 12-05-2024, 06:44 AM
RE: Inverse Law Module - by Kotlol - 12-05-2024, 08:40 AM
RE: Inverse Law Module - by JORJ949 - 12-05-2024, 08:08 AM
RE: Inverse Law Module - by RSOD - 12-05-2024, 01:39 PM

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