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Inverse Law Module
#4
This isn't an endorsement nor denouncement, but let me try and hotfix the idea a bit as laws are in general fun but I would personally argue we've already spotted a few things that would make the idea as currently stated a bit problematic:

Failsafe/Faildeadly law module modification:

-Costs extra points but can be applied to freeforms/non core modules.
-Modifies said law module's sprite a tiny bit. Maybe a tiny bit of spritework where there's a slightly darker little square that "lights up" into an LED when the failsafe/deadly is triggered.
-Does absolutely nothing upon insertion and -cloaks- itself. Maybe. Maybe you can't see it on the sprite/menu but if you try and interact with it you can still screw it in/out/weld it, so it's still detectable even if not on.
-Either listens out for a signal to be pinged or uses some kind of companion PDA program to do so.
-On receiving signal, the module turns on, the law goes into function, no longer cloaked at all.
-Maybe some kind of limited, short-term anti-removal protection, like the thing has little spidery clamps that shoot out and grip the law rack itself for a minute. I'm not attached to this part myself but I'm trying to justify what's essentially traitor points for a -delayed- law. The protection runs out of power, the law can be removed as normal and its weird cloaky powers are all used up. Can still put it back in if you want.

Alternatively

-Some of the above, but instead it's like a "Switch" where one law is in place until you "flip" the switch with a signal and it becomes a different law? Maybe with some kind of chameleoning like turning the module green so it looks like a core law?

EDIT: Also please don't take this as a jumping on an idea with my own idea, I genuinely really like what I feel is the core intent of this idea: A law module that acts more like a trap, but also felt that it would be fair to say the way laws work require their constant presence in the rack and it would be a very, very big change with some potential issues to change that dynamic.

I'm hoping this way means you have something that delivers a sort of "landmine" law while avoiding that potential for abuse.
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Messages In This Thread
Inverse Law Module - by RSOD - 12-04-2024, 12:47 PM
RE: Inverse Law Module - by Wander - 12-04-2024, 01:03 PM
RE: Inverse Law Module - by Bilo216 - 12-04-2024, 01:05 PM
RE: Inverse Law Module - by Lefinch - 12-04-2024, 03:14 PM
RE: Inverse Law Module - by WyrdDoe - 12-04-2024, 04:33 PM
RE: Inverse Law Module - by Lefinch - 12-04-2024, 05:17 PM
RE: Inverse Law Module - by Kotlol - 12-05-2024, 06:25 AM
RE: Inverse Law Module - by Lefinch - 12-05-2024, 06:44 AM
RE: Inverse Law Module - by Kotlol - 12-05-2024, 08:40 AM
RE: Inverse Law Module - by JORJ949 - 12-05-2024, 08:08 AM
RE: Inverse Law Module - by RSOD - 12-05-2024, 01:39 PM

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