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Gang rounds don't feel like they belong in RP
#3
Okay lately I been seeing "A LOT OF" <this antag doesn't fit in RP> posts.

Gangs, Changelings were the last month... but I seen Vampires, Arcfiends, Wizards and Wraiths too.

Wich means if we go by everyone whims.. only 3 antags remain:
- Spiefs
- Sleepers
- Traitors.

The ONLY antag I seen removed from rotation are werewolves. Due to them being either coddled or being rampage heavy.

And most of the complaints come down to:
- I get killed too fast.
- They rampage constantly
- I didn't understand the mechanics.

The problem seems to be as of late...people feel like escalation is wrong.

But from what I can tell of RP antags as of late. They do fail to interact sometimes... and don't get me started on group ones where I wanna work together and do funny things but they go like: "Let's just do the basic stuff to get gear then attack the crew."

I feel more or less group antags are lacking and slouching on the department of trying to make things work together..
My last salvager round was decent, but... when we decided to raid security. Everyone flaked out when 1st security officer came out to check.

I still do not know why antag go: "We only have one shot."
We got antag forgiveness on RP. It's fine to do smaller crimes.
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RE: Gang rounds don't feel like they belong in RP - by Kotlol - 12-04-2024, 09:56 AM

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