12-04-2024, 07:50 AM
As the title says, a short discussion that the rounds of gang antags, don't feel like they belong in RP, due to a majority of people, don't seem to actually roleplay or do roleplay escalation when they are in a gang.
From a previous round, there was only a gang I was in, and another opposing gang. One member of the opposing gang was another QM, and immediately at round start, decided to order phasers for their gang, a while later I hear that someone else in my gang was unloaded into without any words or so by another member of the opposing gang too.
The other gang also whilst I was dead, from being shot and set on fire with no means to fight back from said gang, also demanded the TTV in security they had planted, be armed because security that had joined (since there was none at round start, not even a detective), was now trying to take action against them. This was roughly about 50 minutes into the shift.
There either needs to be more ways to do this via RP methods, or, Gangs should be disabled in RP, and only on Classic instead. As it currently is, even with the rework, it feels like nine times out of ten, there is always one gang that will just kill on sight anyone else, and do little to no RP, just so they can "win" the round.
From a previous round, there was only a gang I was in, and another opposing gang. One member of the opposing gang was another QM, and immediately at round start, decided to order phasers for their gang, a while later I hear that someone else in my gang was unloaded into without any words or so by another member of the opposing gang too.
The other gang also whilst I was dead, from being shot and set on fire with no means to fight back from said gang, also demanded the TTV in security they had planted, be armed because security that had joined (since there was none at round start, not even a detective), was now trying to take action against them. This was roughly about 50 minutes into the shift.
There either needs to be more ways to do this via RP methods, or, Gangs should be disabled in RP, and only on Classic instead. As it currently is, even with the rework, it feels like nine times out of ten, there is always one gang that will just kill on sight anyone else, and do little to no RP, just so they can "win" the round.