12-02-2024, 11:58 AM
locking the gun in armory is a pretty boring idea and id prefer if that wasnt the case. det should have the gun on start, the lethals are the problem. granted ive seen some dets say they like shooting lethals to get some blood on the ground so that they can track it, so my revised idea is as follows:
gun itself: same as before, det starts with it
lethal rounds: det starts with 2 lethal bullets, more lethals can be obtained from dets office in a drawer (or something) that requires both armory to be authed and a physical key the det starts with. armory auth req can be emagged away but the physical key is still required. gameplaywise this means det lethaling everyone to death is still possible but if a det is spamming lethals without auth then its immediately obvious theyre antag. also adds the emag requirement meaning if det gets mindhacked, unless emag is provided to them, they arent getting lethals. in addition to adding a bit of build variety where you can play antag det as either stealthy undercover subterfuge by sacrificing firepower for more tc, or buy emag and go loud.
stun rounds: this is up to whoevers making the PR but id recommend choosing either having less stuns freely available or nerfing them slightly. dont do both at the same time cause thatll probably be excessive
gun itself: same as before, det starts with it
lethal rounds: det starts with 2 lethal bullets, more lethals can be obtained from dets office in a drawer (or something) that requires both armory to be authed and a physical key the det starts with. armory auth req can be emagged away but the physical key is still required. gameplaywise this means det lethaling everyone to death is still possible but if a det is spamming lethals without auth then its immediately obvious theyre antag. also adds the emag requirement meaning if det gets mindhacked, unless emag is provided to them, they arent getting lethals. in addition to adding a bit of build variety where you can play antag det as either stealthy undercover subterfuge by sacrificing firepower for more tc, or buy emag and go loud.
stun rounds: this is up to whoevers making the PR but id recommend choosing either having less stuns freely available or nerfing them slightly. dont do both at the same time cause thatll probably be excessive