12-02-2024, 03:53 AM
Hello!
Firstly, for me at least (who has not played #1 in a considerable amount of time) I have not seen lethals used without prior authorization first - mostly because the stuns are just so much better than the lethal bullets.
Though I hear on #1 there is a big problem with detectives being repeatedly mindhacked - I don't think this is an issue with the .38 special (my beloved) and more with the idea that somebody who "might as well" be security can be subverted with little to no effort. The detective can get all sorts of other dangerous items directly from security with no repurcussions (grenade launchers, flashes, barriers, armor, stun grenades, etc). It's in my belief that removing the gun is basically just removing the Detective role entirely since every other security role can do forensics.
I for one am not against the detective having a mindhack implant - I still think they should be able to roll antagonist because the detective being as dangerous as they are is fun & interesting (as long as it doesn't happen all of the time which seems to be the current issue).
Here are some alternative ways (some not mine - mainly from the discord discussion) that I thought were fun ways of getting around this.
Thanks for reading.
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Firstly, for me at least (who has not played #1 in a considerable amount of time) I have not seen lethals used without prior authorization first - mostly because the stuns are just so much better than the lethal bullets.
Though I hear on #1 there is a big problem with detectives being repeatedly mindhacked - I don't think this is an issue with the .38 special (my beloved) and more with the idea that somebody who "might as well" be security can be subverted with little to no effort. The detective can get all sorts of other dangerous items directly from security with no repurcussions (grenade launchers, flashes, barriers, armor, stun grenades, etc). It's in my belief that removing the gun is basically just removing the Detective role entirely since every other security role can do forensics.
I for one am not against the detective having a mindhack implant - I still think they should be able to roll antagonist because the detective being as dangerous as they are is fun & interesting (as long as it doesn't happen all of the time which seems to be the current issue).
Here are some alternative ways (some not mine - mainly from the discord discussion) that I thought were fun ways of getting around this.
- Making forensics more in-depth and include the Medical Department, and making it more difficult for other roles to do forensics, or giving the Detective additional tools for crime solving - I like the idea of chalk you can use on crime scenes that show you where the victim died, what was used to kill them and some other info. This way you could remove the gun without destroying the job (i'd still be a bit pissy about it tbh) - this would take time to program though, and because I don't program for this server I don't think suggesting this really has much merit.
- Put lethals in the armoury and have the Detective just use stuns? I don't see why we'd remove the entire gun because they're used lethally when we already have a strictly non-lethal ammo type for it.
- May I recommend comically bouncy rubber bullets that do BRUTE and send people flying?? Instead of LETHALS, they would be LESS-THAN-LETHALS; they can still kill, but it's much less practical to murder people with while still being funny and dangerous. This way, a detective rampage would be a lot more of people getting injured and thrown far away instead of being shot 3 times in the head and instantly dying.
Thanks for reading.
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