12-02-2024, 03:52 AM
Ammo is already limited. I already said this but we don't need to essentially chop a job in half because one or two players (especially on CLASSIC when det is particularly RP based) can't behave.
You need the gun for the blood-trak. Detective is supposed to be more independent from security (hence they're not implanted and at least used to roll antag) why would the gun be locked up on the armoury?
This also means for an execution or a kill on sight order or whatever, any time where there isn't a HoS and the captain is dead/has a sword/is thralled/any number of things, you're going to auth the armoury and suddenly sec is armed to the teeth for the rest of the tound. It doesn’t work well.
Security should not be mechanically encouraged to auth the armoury. Give them the one guy with the shitty little potato gun to cap some syndies, and deal with the powergamers by the rules instead of nerfing everyone to stop them.
You need the gun for the blood-trak. Detective is supposed to be more independent from security (hence they're not implanted and at least used to roll antag) why would the gun be locked up on the armoury?
This also means for an execution or a kill on sight order or whatever, any time where there isn't a HoS and the captain is dead/has a sword/is thralled/any number of things, you're going to auth the armoury and suddenly sec is armed to the teeth for the rest of the tound. It doesn’t work well.
Security should not be mechanically encouraged to auth the armoury. Give them the one guy with the shitty little potato gun to cap some syndies, and deal with the powergamers by the rules instead of nerfing everyone to stop them.