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Post-Mortem tele-implant
#3
I have to agree with Badshot about how it would change the dynamic of corpses and antags.

Some other points to consider:

- The recall artifact is this but worse because activation isn't forced. Is that okay, would you change anything in regards to recall artifacts?
- To some degree, Telesci does this but worse (because it requires a person to operate and do it at least a little manually, not in an automatic fashion)
- Have you considered how easily this creates a "Snatch-and-grab-suicide" situation where you can retrieve items that can be stored on a body, perish, and bring them to a safe space with 0 consequence? Not saying that's a deal breaker, but that's a heck of a tactic I'd want to consider pretty carefully while implementing something like this.
- Flipping it on its head, my first conniving thought on this idea is to insert something fatally explosive into a person before they die, then trigger the device upon arrival, delivering a bomb, something I'm only usually achieving with a conspicuous beacon or telescience.

However, I'm not necessarily saying it's a good or bad idea, just that it's an idea that seems to encroach on a lot of other parts of the game, and depending on how easy it was to obtain would supersede them quite significantly.
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Messages In This Thread
Post-Mortem tele-implant - by JohnnyJohn - 11-29-2024, 01:00 PM
RE: Post-Mortem tele-implant - by BadShot - 11-29-2024, 01:46 PM
RE: Post-Mortem tele-implant - by Lefinch - 11-29-2024, 04:25 PM
RE: Post-Mortem tele-implant - by Kotlol - 11-30-2024, 03:10 AM
RE: Post-Mortem tele-implant - by Lefinch - 11-30-2024, 03:01 PM
RE: Post-Mortem tele-implant - by Kotlol - 11-30-2024, 04:44 PM
RE: Post-Mortem tele-implant - by Cal - 11-30-2024, 06:06 AM
RE: Post-Mortem tele-implant - by Kateaclysm - 11-30-2024, 01:48 PM
RE: Post-Mortem tele-implant - by Lefinch - 11-30-2024, 07:07 AM
RE: Post-Mortem tele-implant - by SalmonidJester - 11-30-2024, 11:11 AM
RE: Post-Mortem tele-implant - by Emimiyu - 11-30-2024, 01:47 PM

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