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Synthetic humans or "Plant mutantrace"
#4
Love the idea. I don't personally feel like mutantraces need to offer a ton of differences in playstyle or experience to be worth implementing, but the ones you've come up with are nice.

I have a few extra ideas I'd like to throw out there for fun, if we're dead-set on making their playstyle differ from baseline humans:

- Are allergic to / poisoned by anything that contains meat, but merely being in well-lit areas provides a passive photosynthesis effect which (very) slowly refills their hunger motive.

- Lost limbs can be re-grown via a 30-second process that fully stuns them, and costs an immense amount of "sustenance" (think Saurians and tail re-growth)
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RE: Synthetic humans or "Plant mutantrace" - by Kateaclysm - 11-25-2024, 11:28 PM

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