11-23-2024, 12:58 AM
(This post was last modified: 11-23-2024, 12:59 AM by NanoDano. Edited 1 time in total.)
I would love for the detective to be more than a secoff with lethals but buffing him in any way would make him get targeted by antagonists more than he already does. But perhaps we could lean into this idea.
I liked the idea of his gun being locked in a drawer that can be opened when the armory is authorized. Alongside that his forensics abilities could be buffed making him more of a high difficulty job and a high value target for antagonists to eliminate, sort of like the AI. Of course he would still need some way to protect himself, maybe an enhanced flash and/or improved sec alert button? Maybe even something else entirely.
Either way making him important for security to protect and for antagonists to kill would increase confrontation between the two, which in my eyes Is an improvement.
I liked the idea of his gun being locked in a drawer that can be opened when the armory is authorized. Alongside that his forensics abilities could be buffed making him more of a high difficulty job and a high value target for antagonists to eliminate, sort of like the AI. Of course he would still need some way to protect himself, maybe an enhanced flash and/or improved sec alert button? Maybe even something else entirely.
Either way making him important for security to protect and for antagonists to kill would increase confrontation between the two, which in my eyes Is an improvement.