11-22-2024, 04:34 AM
I am one of the few people who liked 2 hour shifts. And while I support it.
The majority is against it since RP has what I call the "SINGLE PEAK MOMENT"
Once the antagonists do their thing... we hit peak for like 5 minutes and then it ends.
And the shift bogs down to doing nothing.
There is rarely a second peak unless there is a wraith benefitting from it.
In my opinion to make 2 hours make sense.. we need mid round antagonists. But then being an antagonist feels like you gotta rush it and thus the "SINGLE PEAK MOMENT" becomes smaller peaks or will devolve into rampages faster.
What is especially annoying is when antags are just building up all shift to only go crazy on the shuttle. To me this is the MOST ANNOYING TRADITION!
I don't like doing before the shuttle arrives either.... But atleast it's on the station.
But on the shuttle? Everyone is in the way, too much friendly fire, just ruins the "winding down" that is the shuttle ride. Also it's 0 escalation. The shuttle gets packed and 20 seconds before leaving THE CHAOS JUST UNFOLDS!
So why say this in shift time? Well some players just have trouble escalating correctly and being scared of security busting them and murdering them. OR... some random staffy going "SELF DEFENSE" on them. (I had this happen as a security officer where a staffy decided to join into our arresting of an antagonist trying to kill them, saying: "SELF DEFENSE" and I am like: "they weren't attacking you, you ran in the moment I opened the door.")
The problem is antags (acording to what I see) in RP 7/10 feel very "Sorry" and "Unwilling to antag till the end when there is no time left" 2/10 they are not smart or get busted and think it's the end of the world and 1/10 they cool. (And 0.1 times of 10 they rampage but it's very rare and gets ahelped)
And why I tie all this to shift time is simple. 2 hours may give a lot of antags more time to setup stuff.. but the only thing it will do is give the 2/10 more time to escalate propperly. As for the players feeling sorry... Eh I don't think that's something we can change.
In my opinion we just need to have better ways to train our antagonists to feel more comfortable escalating propperly. But also I think the heads of department who aren't antagonists need to feel more comfortable to invite antagonists to "stop their shift goals"
If anything.. my problem with the shift time is that "I don't feel I have enough time to pay off on the goal I met and only have 5 mins to enjoy it" But.. overal.. I think we need more spread out antags and ways for antags to be more engaging.
Example of one shift: "I was captain once and banned weed, meth and narcotic (yes even smoking) uses from the shift so people will focus on more proftiable gains. Security was onboard with it. Botany decided to disobey my order (non antags) and security and botany OOCLY planned to have security raid botany and destroy their weed crops they have hidden. To only have the traitors start a secret bar where they are selling meth then starting a revolution against me."
It was silly, but the botany raid never happened since the antags were causing too much issues. (Ran out of time). But it shows that antags became more comfortable to engage and that evne non antags and security were gonna have fun with a scenerio.
Anyway I sidetracked this enough. There are enough reasons for 2 hour shifts and against at the moment. I am fine with 2 hours, but I don't think it will solve the inherit issue with why we went to 90 mins to begin with. Wich is: "Antags don't do anything till shuttle arrives"
The majority is against it since RP has what I call the "SINGLE PEAK MOMENT"
Once the antagonists do their thing... we hit peak for like 5 minutes and then it ends.
And the shift bogs down to doing nothing.
There is rarely a second peak unless there is a wraith benefitting from it.
In my opinion to make 2 hours make sense.. we need mid round antagonists. But then being an antagonist feels like you gotta rush it and thus the "SINGLE PEAK MOMENT" becomes smaller peaks or will devolve into rampages faster.
What is especially annoying is when antags are just building up all shift to only go crazy on the shuttle. To me this is the MOST ANNOYING TRADITION!
I don't like doing before the shuttle arrives either.... But atleast it's on the station.
But on the shuttle? Everyone is in the way, too much friendly fire, just ruins the "winding down" that is the shuttle ride. Also it's 0 escalation. The shuttle gets packed and 20 seconds before leaving THE CHAOS JUST UNFOLDS!
So why say this in shift time? Well some players just have trouble escalating correctly and being scared of security busting them and murdering them. OR... some random staffy going "SELF DEFENSE" on them. (I had this happen as a security officer where a staffy decided to join into our arresting of an antagonist trying to kill them, saying: "SELF DEFENSE" and I am like: "they weren't attacking you, you ran in the moment I opened the door.")
The problem is antags (acording to what I see) in RP 7/10 feel very "Sorry" and "Unwilling to antag till the end when there is no time left" 2/10 they are not smart or get busted and think it's the end of the world and 1/10 they cool. (And 0.1 times of 10 they rampage but it's very rare and gets ahelped)
And why I tie all this to shift time is simple. 2 hours may give a lot of antags more time to setup stuff.. but the only thing it will do is give the 2/10 more time to escalate propperly. As for the players feeling sorry... Eh I don't think that's something we can change.
In my opinion we just need to have better ways to train our antagonists to feel more comfortable escalating propperly. But also I think the heads of department who aren't antagonists need to feel more comfortable to invite antagonists to "stop their shift goals"
If anything.. my problem with the shift time is that "I don't feel I have enough time to pay off on the goal I met and only have 5 mins to enjoy it" But.. overal.. I think we need more spread out antags and ways for antags to be more engaging.
Example of one shift: "I was captain once and banned weed, meth and narcotic (yes even smoking) uses from the shift so people will focus on more proftiable gains. Security was onboard with it. Botany decided to disobey my order (non antags) and security and botany OOCLY planned to have security raid botany and destroy their weed crops they have hidden. To only have the traitors start a secret bar where they are selling meth then starting a revolution against me."
It was silly, but the botany raid never happened since the antags were causing too much issues. (Ran out of time). But it shows that antags became more comfortable to engage and that evne non antags and security were gonna have fun with a scenerio.
Anyway I sidetracked this enough. There are enough reasons for 2 hour shifts and against at the moment. I am fine with 2 hours, but I don't think it will solve the inherit issue with why we went to 90 mins to begin with. Wich is: "Antags don't do anything till shuttle arrives"