Yesterday, 02:37 AM
There's a good set of valid issues with gang ATM, that I've not managed to get time to fix, but the pacing can definitely be way too fast for RP.
I'll look into the numbers, which should be fairly easy.
As for gang/sec interaction; I've been mulling over gang/sec interactions for a long time. I think the pacing might be a big part of it. I plan to disable firearms from the first duffle drops, so that gangs might want to go for better melee options earlier, and not escalate everything to unload all their guns ASAP.
The objective picking is also a good way to go about it. I'd be down for a global objective pool. It's just a lot of code and balancing.
While Gangs hasn't changed much due to a lot of business, I read every post about it in the discord/forums, and plan to implement/action a lot of the suggested changes in one way or another. Keep em comin.
I'll look into the numbers, which should be fairly easy.
As for gang/sec interaction; I've been mulling over gang/sec interactions for a long time. I think the pacing might be a big part of it. I plan to disable firearms from the first duffle drops, so that gangs might want to go for better melee options earlier, and not escalate everything to unload all their guns ASAP.
The objective picking is also a good way to go about it. I'd be down for a global objective pool. It's just a lot of code and balancing.
While Gangs hasn't changed much due to a lot of business, I read every post about it in the discord/forums, and plan to implement/action a lot of the suggested changes in one way or another. Keep em comin.