11-21-2024, 03:42 PM
I think the shift time should be longer on the RP servers
From my time playing the RP server the last two years, I have constantly had roleplay building up to only be shut down by the automatic shift shuttle call. My personal insane opinion is that it should beĀ around 4 hours into the shift, and for the crew to moreso decide when they want to leave rather than a timer, but for most scenarios I felt that got cut off for me, just a 30-60 minute addition to the current shift time would've allow those scenarios to be rounded off in a better manner.
The hour-thirty time just kinda feels like the perfect amount for classic and classic only, since the shift times are already low due to the lack of antagonist restrictions and antags that can force a round end (nukies, revs, blob).
Curious to see if anyone agrees with me on this, because I feel like it's been a common issue the past couple of years for me.
From my time playing the RP server the last two years, I have constantly had roleplay building up to only be shut down by the automatic shift shuttle call. My personal insane opinion is that it should beĀ around 4 hours into the shift, and for the crew to moreso decide when they want to leave rather than a timer, but for most scenarios I felt that got cut off for me, just a 30-60 minute addition to the current shift time would've allow those scenarios to be rounded off in a better manner.
The hour-thirty time just kinda feels like the perfect amount for classic and classic only, since the shift times are already low due to the lack of antagonist restrictions and antags that can force a round end (nukies, revs, blob).
Curious to see if anyone agrees with me on this, because I feel like it's been a common issue the past couple of years for me.