11-18-2024, 03:25 PM
(This post was last modified: 11-18-2024, 03:30 PM by Emimiyu. Edited 1 time in total.)
I don't think gangs are bad for RP in general, but how some players tend to dislike it or not wanting to be cooperative while being in a coop antag game mode, can lead to a bad round. For example, I have had seen people who have said they hate gang rounds so what they do is rushing to sabotage all gangs to the point they took the gang headsets early and report everything they heard from "The Boss" announcement. People can get more hunty only from the idea "I have never had good gang round" which also lead to gangs believing crews dislike them anyway, why would play around and just rampage if they didn't get to do their gimmick with crew and get hostile reaction that seems part of their OOC when they tried to roleplay with crew.
The other side is that, people who play gangs have tendecy to just not cooperating even if the leader role is there. Leader tries to lead, members want to do things on their own and ditch it, or leader is unresponsive and doing things alone then ditch the members. Leader is also an important role that can make deaths trivial with respawn and revival methode, but if leader stay and avoid things that make them don't die, it can be less fun. On the other hand, leader being alive make gang not permanently removed from fighting security or being in fights with other gang. Though in my experience, of course the leader will take more fun action because it's a video game after all.
My summary of this, I don't think gang mode is bad, but OOC dislike can get into IC with some people who just outright hates a game mode. And then how COOP gameplay is just very hard to achieve the ideal because people tend to have different vision when grouped together.
The other side is that, people who play gangs have tendecy to just not cooperating even if the leader role is there. Leader tries to lead, members want to do things on their own and ditch it, or leader is unresponsive and doing things alone then ditch the members. Leader is also an important role that can make deaths trivial with respawn and revival methode, but if leader stay and avoid things that make them don't die, it can be less fun. On the other hand, leader being alive make gang not permanently removed from fighting security or being in fights with other gang. Though in my experience, of course the leader will take more fun action because it's a video game after all.
My summary of this, I don't think gang mode is bad, but OOC dislike can get into IC with some people who just outright hates a game mode. And then how COOP gameplay is just very hard to achieve the ideal because people tend to have different vision when grouped together.