11-15-2024, 08:20 AM
Recently listening post access got reworked from needing an agent card to get in+out to permanently opening once any Traitor, Nukeop or Sleeper scanned their hand and while I agree with the goal of this change I do not think the outcome has been great. I don't like how once someone knows the post is open (syndicate announcement, space suit, clothing, etc) that they could just get in for free. I think a middle ground should be found where its not an impenetrable fortress but its also not completely open.
My suggested solution is that the post remains sealed (hardened, unhackable, etc) and visibly bolted until a Traitor, Nukeop, Sleeper scans their hand or anyone with syndicate access (e.g. agent card) scans their ID, after this the doors become hackable and breakable but require access to open and close (traitors/nukeops/sleepers can still scan their hand to open the doors for a few seconds). This creates a nice middleground where if you NEED into the post to stop someone you can break in, the person inside gets a warning but also its harder to just go there for loot when you know someone has been there.
My suggested solution is that the post remains sealed (hardened, unhackable, etc) and visibly bolted until a Traitor, Nukeop, Sleeper scans their hand or anyone with syndicate access (e.g. agent card) scans their ID, after this the doors become hackable and breakable but require access to open and close (traitors/nukeops/sleepers can still scan their hand to open the doors for a few seconds). This creates a nice middleground where if you NEED into the post to stop someone you can break in, the person inside gets a warning but also its harder to just go there for loot when you know someone has been there.