11-15-2024, 06:45 AM
(11-15-2024, 04:31 AM)JORJ949 Wrote: This is another reason I believe detective is a more popular option for playing sec, because you can roll antag. Yes if you get antag with secoff favourited you would roll a different role, but the detective is one of TWO (was 3 before with captain antag) roles that you will not fallthrough into antag on (the other being the HoP), so if you roll antag with Secoff/HoS/AI/Cap or any other role that cant be the antag you rolled you will not roll into Det/HoP, effectively meaning if you want to play det antag you HAVE to have it favourited.
Agreed.
The detective in my eyes was always ment to be the "Civilian that has security rights and is abit of a loose canon"
It's why originally when Security had more access then the detective. You felt it as a detective big time.
But since security over the years has more restricted access, it puts them on the same level as the detective.
But now the detective's tools are more useful... thus more critical to the team.
Also we now have security assistants and hall monitors, who are basically what the detective originally was but with even LESS TOOLS.
So in my opinion, the detective is "as good if not better then a security officer."
While the security officer might be tougher to take down then a detective. The detective has way better tools to solve crimes or disrupt investigations.
In "my" opinion. While I love being a detective main back in the day. These days I feel like the detective is way too strong in utitility.
Sure it makes more sense for the Detective to have their own office now. But... I am a-okay with nerf's to their kit and some changes.
And as for mindhacks.. I once was a traitor detective. Who got mindhacked twice in a shift. I was laughing though, but I was like: "Dude I am already on your side, here's my plan..." And doing it twice.
Anyway... side tracking aside. I think most people agree nerfing the detective is fine as it is. The detective has to have something below security.