11-14-2024, 08:27 PM
I don't think the issue is that antags can get lethals - all antags can buy a shotgun box and rampage harder than the detective ever could. Plus, a traitor detective deserves to buy lethal ammo to take out their fellow officers.
As stated by the OP, the problem seems to be that detectives are highly sought after mindhack targets because they come with a free, highly effective gun and loads of ammo everywhere, in both lethal and non lethal varieties, and that they're the only security member who can be mind hacked. Technically the HoP can be mind hacked too but thats a different story - no one usually questions why the Detective is rummaging around Security.
As an antag, you can buy a shotgun box for 8 credits, or you can buy a deluxe mindhack for 6 credits and you get all the detectives gear plus their security access plus you don't even have to like, use the detective for anything else. You can order them to go off station and hide away somewhere, or throw themselves into the grinder after writing a fake suicide note- one less security member off the bat.
They are also a target for players who want to play a grittier officer who gets to kill people, who then unload six into the clown because he slipped you. It's just asking for more headache. Lesser roles have been restricted in the past - the Halloween crow is another example just because it could peck out peoples eyes.
So I'm going to assume the overall idea here is this: what role should the detective play on station? Should they have the ability to kill people so effectively?
As stated by the OP, the problem seems to be that detectives are highly sought after mindhack targets because they come with a free, highly effective gun and loads of ammo everywhere, in both lethal and non lethal varieties, and that they're the only security member who can be mind hacked. Technically the HoP can be mind hacked too but thats a different story - no one usually questions why the Detective is rummaging around Security.
As an antag, you can buy a shotgun box for 8 credits, or you can buy a deluxe mindhack for 6 credits and you get all the detectives gear plus their security access plus you don't even have to like, use the detective for anything else. You can order them to go off station and hide away somewhere, or throw themselves into the grinder after writing a fake suicide note- one less security member off the bat.
They are also a target for players who want to play a grittier officer who gets to kill people, who then unload six into the clown because he slipped you. It's just asking for more headache. Lesser roles have been restricted in the past - the Halloween crow is another example just because it could peck out peoples eyes.
So I'm going to assume the overall idea here is this: what role should the detective play on station? Should they have the ability to kill people so effectively?