11-10-2024, 11:39 AM
(This post was last modified: 11-10-2024, 11:40 AM by kyle2143. Edited 1 time in total.)
I think it could work if there was some change to the hunter that compelled it to kill people. Someone mentioned werewolves on RP being all friendly and that's a similar issue. I've wanted to give werewolves a "bloodlust meter" that slowly builds over time and goes down with violence they inflict, forcing them to attack something at least.(I might do that sometime soon actually...)
I wouldn't put the same mechanic on hunters, but if we included hunters as actual antagonists, I think they could stand to be fleshed out more lore wise. If I had to come up with some mechanic off the top of my head, I'd say maybe require the Hunter to get X skulls by Y time, or kill a certain person before a certain amount of time or else, another, more powerful hunter is dispatched from the Association of Hunters to kill the original hunter for disgracing the Hunters for failing to fulfill their mission. Make it either a gibshark type thing where it is an AI mob that tracks you down and tries to kill you, or make it another player to latejoin as a more powerful hunter with a pinpointer to their targeted hunter or something.
But that's just off the top of my head. But I think it needs something gameplay wise to force it to kill or else be killed. Though, I'm still not sure it'd work for RP, might work for main tho.
I wouldn't put the same mechanic on hunters, but if we included hunters as actual antagonists, I think they could stand to be fleshed out more lore wise. If I had to come up with some mechanic off the top of my head, I'd say maybe require the Hunter to get X skulls by Y time, or kill a certain person before a certain amount of time or else, another, more powerful hunter is dispatched from the Association of Hunters to kill the original hunter for disgracing the Hunters for failing to fulfill their mission. Make it either a gibshark type thing where it is an AI mob that tracks you down and tries to kill you, or make it another player to latejoin as a more powerful hunter with a pinpointer to their targeted hunter or something.
But that's just off the top of my head. But I think it needs something gameplay wise to force it to kill or else be killed. Though, I'm still not sure it'd work for RP, might work for main tho.