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Wire Handcuffs
#6
I honestly really enjoy this idea, even on the non-antag side of things. I play on 4 and sometimes it’s literally just the crew vs the antag, no sec or detectives to help. I think having a weaker version of handcuffs in this way would be really nice for trying to handle antags on lowpop without jumping on them and trying to beat them into crit or dead just because we have few other means of slowing them down. The amount of times I’ve seen the crew win a fight but not necessarily want to take the execution route, then go “oh shit none of us have cuff— aw they got away” is kinda funny. It’s also fitting that it’s not a very effective means of restraint in this scenario too.

All in all, I like it!
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Messages In This Thread
Wire Handcuffs - by Chasu - 10-24-2024, 06:02 AM
RE: Wire Handcuffs - by Cal - 10-24-2024, 06:12 AM
RE: Wire Handcuffs - by JOELED - 10-24-2024, 06:56 AM
RE: Wire Handcuffs - by Kotlol - 10-24-2024, 08:09 AM
RE: Wire Handcuffs - by valtsu0 - 10-24-2024, 08:43 AM
RE: Wire Handcuffs - by Torchwick - 10-24-2024, 08:56 AM
RE: Wire Handcuffs - by Outie - 10-24-2024, 09:12 AM
RE: Wire Handcuffs - by KikiMofo - 10-24-2024, 01:49 PM
RE: Wire Handcuffs - by Kotlol - 10-24-2024, 02:41 PM
RE: Wire Handcuffs - by cyberTripping - 10-24-2024, 04:39 PM
RE: Wire Handcuffs - by NOOT - 10-25-2024, 12:15 AM
RE: Wire Handcuffs - by KikiMofo - 10-25-2024, 10:03 AM
RE: Wire Handcuffs - by Kotlol - 10-25-2024, 11:21 AM
RE: Wire Handcuffs - by JOELED - 10-25-2024, 01:08 PM
RE: Wire Handcuffs - by Frank_Stein - 10-26-2024, 08:10 AM

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