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AI (No not that AI)
#10
I'm not an expert on AI or coding, but doesn't AI need a bunch of training to do? Like i know you can get it to do things better and better each time, but it needs lot's of trial and error to be calibrated correctly and it still needs a lot of work put into as far as i know.

More diner NPC reactivity would be cool though, since they do have a bit of an immersion breaking problem imo. As they are meant to be people, but having basically no AI makes them hard to consider as such.
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Messages In This Thread
AI (No not that AI) - by Outie - 10-16-2024, 05:54 PM
RE: AI (No not that AI) - by CaptainBravo - 10-16-2024, 05:58 PM
RE: AI (No not that AI) - by JOELED - 10-16-2024, 06:02 PM
RE: AI (No not that AI) - by Outie - 10-16-2024, 06:04 PM
RE: AI (No not that AI) - by ZeWaka - 10-16-2024, 06:14 PM
RE: AI (No not that AI) - by Lefinch - 10-16-2024, 06:19 PM
RE: AI (No not that AI) - by Outie - 10-16-2024, 06:32 PM
RE: AI (No not that AI) - by klushy225 - 10-16-2024, 07:16 PM
RE: AI (No not that AI) - by Kotlol - Yesterday, 02:16 AM
RE: AI (No not that AI) - by freedo5 - Yesterday, 03:26 AM
RE: AI (No not that AI) - by Outie - Yesterday, 03:49 AM
RE: AI (No not that AI) - by JOELED - Yesterday, 05:13 AM
RE: AI (No not that AI) - by klushy225 - Yesterday, 06:56 AM
RE: AI (No not that AI) - by jan.antilles - Yesterday, 07:03 AM
RE: AI (No not that AI) - by Garash - Yesterday, 10:59 AM
RE: AI (No not that AI) - by Outie - Yesterday, 11:32 AM
RE: AI (No not that AI) - by klushy225 - Yesterday, 11:37 AM
RE: AI (No not that AI) - by JOELED - Yesterday, 12:03 PM

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