10-16-2024, 06:19 PM
(This post was last modified: 10-16-2024, 06:26 PM by Lefinch. Edited 2 times in total.
Edit Reason: clarification. Though feel free to spend the round talking to an untalkative wall.
)
Generally speaking, I would rather find methods to encourage players in a social deduction game to generally be speaking to each other as much as possible and not essentially having a conversation with a talkative wall.
Also we have medass on the discord and frankly they're powerful enough without giving them expert system allies.
The best version of this with some thought I can put together is having some scuttlebots in the background speaking to each other in faint unintrusive text or something while having 0% actual reaction to players. There, you've got potential for some funny observations, you're not drawing players away from engaging with each other, and there might be a few funny screenshots of a clown watching two scuttlebots discussing the merits of green wires over red wires for half an hour.
EDIT: Plus why not that AI? AI can do AI stuff, Look.
Also we have medass on the discord and frankly they're powerful enough without giving them expert system allies.
The best version of this with some thought I can put together is having some scuttlebots in the background speaking to each other in faint unintrusive text or something while having 0% actual reaction to players. There, you've got potential for some funny observations, you're not drawing players away from engaging with each other, and there might be a few funny screenshots of a clown watching two scuttlebots discussing the merits of green wires over red wires for half an hour.
EDIT: Plus why not that AI? AI can do AI stuff, Look.
![[Image: ai-joke.png]](https://i.ibb.co/h9nzCGn/ai-joke.png)