Thread Rating:
  • 11 Vote(s) - 2.73 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Make Vomiting more Debilitating and Visceral
#1
Wink 
It annoys me how vomiting, a horrible thing irl, is such a nothing burger in game.
A splash noise plays, a vomit puddle appears and thats it.
In Goon, vomiting is so common and irrellevant that it usually gets even ignored in rp.
People just have a conversation, someone vomits, noone acknowledges it.


I want this to change.
Here is how I think vomiting should be made "special":

  • Vomiting gets a new, more visceral sound
  • Vomiting forces you to stand still for a second
  • Vomiting cuts you off while talking (like when youre in a cryo tube).
  • After vomiting, you gain a "just vomited" affliction for a minute, that severly decreases your stamina, causes every sentence to end with '...' (like a zombie), but also prevents you from vomiting again in this minute timeframe to avoid getting stunlocked by infinite barf.
  • Additionally, you should vomit one tile in front of you with the ability to stain others in your puke for comedic effect, unless there is no free tile in front of you or you are wearing a mouth-covering headpiece, in which case you vomit onto your own tile and stain yourself.
  • Finally, vomiting should be rarer. Characters afflicted by vomiting-inducing afflictions shouldn't immedially vomit whenever they can and all the time. The "just vomited" affliction giving you a 1 minute grace period before you can vomit again is good, but I also believe that certain vomit-inducing chems like bitterers should be nerfed.

So, long story short:
Vomiting should have a notable physical impact on the player, make the player visibly sick and overall be more visceral, but also much rarer.
That way, it turns from something usually ignored by everyone who isn't a janitor into something much more real.
Reply


Messages In This Thread
Make Vomiting more Debilitating and Visceral - by Guv Guvington - 10-10-2024, 11:36 PM

Forum Jump:


Users browsing this thread: 6 Guest(s)