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New Antag Idea: Prisoner
#1
This was an idea that came up into my mind when posting into another topic similar on this subject.

Prisoner antag. Like a traitor, but you spawn in the brig and must escape. They would have all the freedoms of a traitor but shouldn't be killed (I'll explain later more on this). They wouldn't spawn with a PDA, but instead could either have:
A. some code memorized that they could put into ANY PDA and order items from. Maybe it would give you less points though?
B. an implant that gives them four telecrytals from the start that they can use at any time. With four you couldn't just buy an emag and waltz right out of there.

Prisoners would always have the objective: "Break out of Prison." To complete this be sure you aren't standing inside the brig when the round ends. They should also get some destructive objectives like "Kill five people" or "Ensure there are no cloning pods on the station." Of course, being already a prisoner, everyone knows you are bad from the get-go (unless security is stupid enough NOT to acknowledge that there are prisoners on board). I think one to two per round would be okay, but could also have a low chance rate of actually spawning (so some rounds even though people picked Prisoner as one of their antags, they might not spawn). If there are prisoners on-board and regular traitors, give them a chance to have the objective: "Break *namehere* out of jail and ensure he is living at the end of the round." This would also fail if they are standing in a brig area or dead. Finally, they should spawn in ANY round.

Back onto the idea of not killing them. "Backstory" could be that they were traitors caught by NanoTrasen and are being held on this station until further notice. NT WANTS them alive so that they can get valuable information from them. "But what if the station's exploding and they aren't being taken to the shuttle?!?!" Well, a "brig" area could be made part of the escape shuttle. This way, Security can transport prisoners back to Centcom when the round ends so that they aren't killed or left behind. If a prisoner is standing in this "brig" area, then their "Break out of Prison" objective isn't completed. Also if any regular antags are cuffed/stunned and are standing in the area at the end of the round, the station should get more points. LAST PART I PROMISE: When ever there are Prisoners, it should automatically give all the sec guards an objective: "Ensure the Prisoner(s) are safely taken back to Centcom." This way they aren't killed on the spot and can actually role play their part out.

If this was added it would, in my opinion, give inspiration to beef up the prison so that it's "funner" to be in (AKA make people want to RP going to jail, while still abiding to the rules though) and easier to break out of unsmigghh .
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