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Beeing one-eyed should reduce your view distance, not block one side of the screen
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It makes no sense that loosing an eye would black out one side of the screen, even when your 50% blind character is looking directly at it.
The loss of one full side is utterly crippling gameplay wise and most importantly not fun at all.

Now, as the game doesn't have a Project Zomboid-esque field of view, there is no efficient way to properly simulate the loss of sight on one side of your character's vision.
Because of this, I suggest a reduction of the half blinded character's view distance.
That way it would be similiar to how it looks like when your character is unconscious, although the circle of view should at the very least be twice as big, if not thrice or more.

You could also add an increased recoil accuracy penalty for one-eyed characters to simulate worse accuracy due to the lack of depth perception.

Regardless, please get rid of the complete lack of visibillity on one half of the screen, it sucks that soneone can become completely invisible by standing 1 meter east from me...
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Beeing one-eyed should reduce your view distance, not block one side of the screen - by Guv Guvington - 10-03-2024, 12:22 AM

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