09-27-2024, 05:48 PM
(09-27-2024, 11:42 AM)Flourish Wrote: I think this is a good idea!
Instead of a specific buff / effect for each individual drink reagent, maybe we could group them based on complexity or theme / type of drink and have different tiers or classes. Perhaps this could also be tied to the cocktail shaker that the bartender specifically has to use. This way you won’t have staffies mass-producing some cocktail just to get the buffs (which would go against the point / motivation behind adding something like this).
Yeah this is what I was thinking, sort of how chef can make food buffs last longer by cooking it for the correct amount of time. This is also why I thought it'd be nice to have it as a separate system from reagents, because otherwise it'll just end up being made by people other than the bartender.