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[CLOSED PR] Enables Sims Mode/Motives on Classic
#40
Now that Testmerge is over, feel like I should give my final feedback on how my view on the impact of this on how I played or what I saw.

I think the big thing is that after this being testmerged for so long, it kinda felt like literally nothing had changed about the game except every round there was a bar that punished you if you forgot about it or werent able to top it up in time. A lot of this is because -5 Stam Regen & -20 Max hp can be really impactful debuffs if you're in a fight, or even just out of it for walking around and having to deal with the major slowdown if you have any damage. The closest thing to it that I actually thought about was the Plasma Lung trait, since you run out of plasma at around 40 minutes if you don't top up at any point earlier in the round, and can get put into light crit from it (a far bigger punishment yes but it is also a +1 trait).

In terms of interaction, it was basically non-existent or negligible. As a barkeep, it essentially just became a game of leaving drinks out on the table (that most people didn't drink) or giving someone a pitcher of Triple C when they asked for it. Chef was not any better, as you basically did the same thing except that you didn't see whether anybody ate the food or not unless you were personally walking around handing out food (something that you could already do with a good level of success before the PR). It genuinely felt like all it did was add a punishment timer you had to fill up once or maybe twice before the round ended, and the best way to do so was just to drink chicken soup, hot chocolate, or anything else already available.

Currently motives clash with the way classic plays, since it's a mechanic that is telling you to stop focusing on the other things you're currently doing, the reason a lot of people choose to play classic. The debuffs are also significant enough that you have to interact with them unless you want to risk almost instantly losing the next fight you're in from the stam/health loss. A remedy to this would be bringing the numbers down to -2 stam regen and -10 max HP, and maybe allowing alcoholic drinks made in the barkeeps shaker or chef's food to overfill the motive meters and give an equal buff, allowing you to choose to either go to the bar or just drink soup if you don't have the time.

Ideally, it could also become a trait you can choose to enable, just so that if you don't want to opt into having to care about them, you can just choose to ignore them if you want.
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Messages In This Thread
RE: [PR] Enables Sims Mode on Classic - by JOELED - 08-29-2024, 09:04 AM
RE: [PR] Enables Sims Mode on Classic - by IPingu - 08-29-2024, 10:51 AM
RE: [PR] Enables Sims Mode on Classic - by Kotlol - 08-30-2024, 01:04 AM
RE: [PR] Enables Sims Mode on Classic - by Cringe - 08-30-2024, 06:07 PM
RE: [PR] Enables Sims Mode on Classic - by Shiiba - 09-02-2024, 08:40 PM
RE: [CLOSED PR] Enables Sims Mode/Motives on Classic - by Asterion0 - 09-27-2024, 12:18 PM

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