09-27-2024, 11:42 AM
(This post was last modified: 09-27-2024, 11:43 AM by Flourish. Edited 1 time in total.)
I think this is a good idea!
Instead of a specific buff / effect for each individual drink reagent, maybe we could group them based on complexity or theme / type of drink and have different tiers or classes. Perhaps this could also be tied to the cocktail shaker that the bartender specifically has to use. This way you won’t have staffies mass-producing some cocktail just to get the buffs (which would go against the point / motivation behind adding something like this).
Instead of a specific buff / effect for each individual drink reagent, maybe we could group them based on complexity or theme / type of drink and have different tiers or classes. Perhaps this could also be tied to the cocktail shaker that the bartender specifically has to use. This way you won’t have staffies mass-producing some cocktail just to get the buffs (which would go against the point / motivation behind adding something like this).