09-13-2024, 03:48 PM
I litterly once made something like this before as a suggestion.
Some sort of allowing security to process an incarcerated faster and get em to the jail cell faster and thus able to be released faster.
But my version insted.. would only scan the contents of the persons items and tell you if there was a contraband. Though this could be hidden in a stealth storage.
The whole point is.. you put someone in... scan em... no contraband? Put em in jail. It's like those security gates but abit more scanny.
As this would eleviate but also NOT replace the stripping someone down til they have nothing on them, but not outright replace it as antags can still hide objects differently.
Yours on the other hand litterly does the stripping down right away and I am fully against it. While it gets someone faster into jail without the long struggle and searches. Thus allowing Security AND the antag to get it over with... it also favors security TOO heavily.
What i'd rather see from this... and this comes from someone who had antags WASTE TIME when I uncuff em on ROLEPLAY a lot... is using this machine to not take off stuff, but to remove cuffs from an antag being jailcelled. Throw em in, cuffs come off, they get ejected into the cell. Maybe with an orange jumpsuit and their stuff put in the locker at best? (Still don't like that anyway)
But too much have I struggled with antags wasting my time after being searched and stripped that the moment I take off their cuffs, they try to shove me past the door and open it to run away and get stuck to only be throw in 3 times more.
It's not fun... and eventually you just waste security's time for... no real result. Cause the only other people opening doors is security and they would just arrest you again. And you only increased your jail time :/
So thats what i think the machine should be. Toss criminal in, criminal loses cuffs, gets safely spat out in a jail cell.
Saves time for everyone.
Some sort of allowing security to process an incarcerated faster and get em to the jail cell faster and thus able to be released faster.
But my version insted.. would only scan the contents of the persons items and tell you if there was a contraband. Though this could be hidden in a stealth storage.
The whole point is.. you put someone in... scan em... no contraband? Put em in jail. It's like those security gates but abit more scanny.
As this would eleviate but also NOT replace the stripping someone down til they have nothing on them, but not outright replace it as antags can still hide objects differently.
Yours on the other hand litterly does the stripping down right away and I am fully against it. While it gets someone faster into jail without the long struggle and searches. Thus allowing Security AND the antag to get it over with... it also favors security TOO heavily.
What i'd rather see from this... and this comes from someone who had antags WASTE TIME when I uncuff em on ROLEPLAY a lot... is using this machine to not take off stuff, but to remove cuffs from an antag being jailcelled. Throw em in, cuffs come off, they get ejected into the cell. Maybe with an orange jumpsuit and their stuff put in the locker at best? (Still don't like that anyway)
But too much have I struggled with antags wasting my time after being searched and stripped that the moment I take off their cuffs, they try to shove me past the door and open it to run away and get stuck to only be throw in 3 times more.
It's not fun... and eventually you just waste security's time for... no real result. Cause the only other people opening doors is security and they would just arrest you again. And you only increased your jail time :/
So thats what i think the machine should be. Toss criminal in, criminal loses cuffs, gets safely spat out in a jail cell.
Saves time for everyone.