09-10-2024, 03:03 PM
The only comment I think I have on this isn't positive or negative, and basically speculation: I think this antag would move right to the top of the "most likely to get attacked by the crew en-masse" list. I'm making that guess on the basis that the suggest outline so far is geared almost entirely towards direct-player antagonism. There's currently not a lot of graduated or stealthier stuff aside from I suppose laying down toxic clouds, so players are going to know pretty fast, and be directly "Attacked" by this antagonist.
I suppose the same can be said of vampires. I would suggest though that vampires possess both a utility ability (batform), have an indrect method of power accrual (blood bags) and so on. I wonder if there are ways to either embrace this concept for the suggestion, or offer some kind of utility or stealthier options. Use of air pumps or pressurizers? Grungifying a maints room? spiking janitor's abandoned buckets and buffers? I don't know.
The other thing that I think would make this antagonist a high-priority target is that its effects essentially have two solutions: one palliative, one direct. The palliative is "Well go wash" for players afflicted. The direct is "Kill them" I think some countermeasures involving departments would make sense here. There's already some fairly obvious avenues from Janitorial, Botany, and Genetics, perhaps chemistry if you give them a little ambergris, but a bit like the blob, the suggestion as it stands doesn't have a lot of methods to deal with it beyond ignoring or killing.
This is no means saying the idea is good or bad. I'll be honest I actually don't know how I feel about it. But I also get that putting an idea out there is essentially the first draft so why not go "Here's what I think right now" and seeing if it leads anywhere.
I suppose the same can be said of vampires. I would suggest though that vampires possess both a utility ability (batform), have an indrect method of power accrual (blood bags) and so on. I wonder if there are ways to either embrace this concept for the suggestion, or offer some kind of utility or stealthier options. Use of air pumps or pressurizers? Grungifying a maints room? spiking janitor's abandoned buckets and buffers? I don't know.
The other thing that I think would make this antagonist a high-priority target is that its effects essentially have two solutions: one palliative, one direct. The palliative is "Well go wash" for players afflicted. The direct is "Kill them" I think some countermeasures involving departments would make sense here. There's already some fairly obvious avenues from Janitorial, Botany, and Genetics, perhaps chemistry if you give them a little ambergris, but a bit like the blob, the suggestion as it stands doesn't have a lot of methods to deal with it beyond ignoring or killing.
This is no means saying the idea is good or bad. I'll be honest I actually don't know how I feel about it. But I also get that putting an idea out there is essentially the first draft so why not go "Here's what I think right now" and seeing if it leads anywhere.