09-10-2024, 01:07 AM
This started out as a stupidĀ idea but then developed into an actual kit. It came from the thought "now that hygiene is gone, what could it be used for"?
The Stinkbug (name in progress) is an antag centered around being stinky, that means they themselves have a hygiene meter and they gain bonuses when being stinky. Not only that, they also gain bonuses from nearby people being stinky, and their abilities are centered around making others stinky. That's right, when the stinkbug is an antagonist, hygiene comes back as a stat, but perhaps is only actively lowered by stink bug abilities (and perhaps only shows up upon being hit by the stinkbug).
I'm picturing abilities such as:
- Repulsive Burst, some kind of ability that knocks people away and into walls or furniture, decreasing their hygiene and dealing damage.
- Noxious Charge, an ability to dash and leave behind stinky clouds, that deal toxic damage (perhaps a new chem)
- Stench Cloud, just an AoE stinky cloud ability, (same toxic damage)
- Chitin Armor, some kind of temporary defensive buff
The general idea is you run around, be a menace, and you gain increased stamina recovery / buffs per person that's stinky around you, up to a cap.
It's silly, it's unique, it's fitting for the space man fart game. Just had to get that idea out.
The Stinkbug (name in progress) is an antag centered around being stinky, that means they themselves have a hygiene meter and they gain bonuses when being stinky. Not only that, they also gain bonuses from nearby people being stinky, and their abilities are centered around making others stinky. That's right, when the stinkbug is an antagonist, hygiene comes back as a stat, but perhaps is only actively lowered by stink bug abilities (and perhaps only shows up upon being hit by the stinkbug).
I'm picturing abilities such as:
- Repulsive Burst, some kind of ability that knocks people away and into walls or furniture, decreasing their hygiene and dealing damage.
- Noxious Charge, an ability to dash and leave behind stinky clouds, that deal toxic damage (perhaps a new chem)
- Stench Cloud, just an AoE stinky cloud ability, (same toxic damage)
- Chitin Armor, some kind of temporary defensive buff
The general idea is you run around, be a menace, and you gain increased stamina recovery / buffs per person that's stinky around you, up to a cap.
It's silly, it's unique, it's fitting for the space man fart game. Just had to get that idea out.