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Chef Cuisine Selection
#11
(09-01-2024, 04:33 AM)Kotlol Wrote: I like how people added functionality to it. Now we just need someone to code it. New sprites would be cool.

I do notice no one has any ideas what the starting modules should be.

So we agree with the following:
- A "fridge" or "Vendomat" that is empty till the chef interacts with it and sets the starting ingridents.
- Gives theme based starts but more advance food will always need cargo or botany. insted of the clutter of things and the lack of certain specialty stuff.
- Will be linked to botany so they can send their supplies easily to the vendomat insted of their annoying bag or chute system that always makes messes.

What we still need:
- How many "Starting modules" we get.
- Wich ingridents are in those modules.

Aka exactly the things I am not sure how to do propperly.
If someone would make a list of cultural kitchen sets we can make and what should be in it. We can limit it to maybe 5?

Can I get a randomize button with rare ingredients? I like to gamba.
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Messages In This Thread
Chef Cuisine Selection - by Kotlol - 08-31-2024, 02:29 AM
RE: Chef Cuisine Selection - by meaow589 - 08-31-2024, 05:54 AM
RE: Chef Cuisine Selection - by Egregorious - 08-31-2024, 06:13 AM
RE: Chef Cuisine Selection - by Glamurio - 08-31-2024, 08:07 AM
RE: Chef Cuisine Selection - by Cal - 08-31-2024, 11:09 AM
RE: Chef Cuisine Selection - by BadShot - 08-31-2024, 04:01 PM
RE: Chef Cuisine Selection - by Shiiba - 08-31-2024, 12:07 PM
RE: Chef Cuisine Selection - by Kotlol - 09-01-2024, 04:33 AM
RE: Chef Cuisine Selection - by Glamurio - 09-02-2024, 01:46 AM
RE: Chef Cuisine Selection - by Kotlol - 09-02-2024, 01:47 AM
RE: Chef Cuisine Selection - by Confuseddp - 09-02-2024, 11:06 AM

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