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thoughts on bringing the 10 minute respawn timer to classic
#34
I'm not totally against the idea of respawns, as it can be really annoying dying early in the round and having to wait until the round ends to get to play again. But I feel like just giving classsic more midround rolls for critters, pests and the like would fit better than a 10 minute respawn timer. It probably is worth at least a test merge on the respawn timer to see how it goes, though
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RE: thoughts on bringing the 10 minute respawn timer to classic - by Cindertroy1 - 09-01-2024, 12:09 PM

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