08-31-2024, 06:13 AM
(This post was last modified: 08-31-2024, 06:17 AM by Egregorious. Edited 1 time in total.)
Replacing the fridge with a vendor-type thing that gives the option of different sets of themed starting ingredients sounds like a pretty good idea to me, call it a smart fridge or something. Perhaps move all the ingredients out of the FoodTech into the smart fridge's starting options, and rebalance any slack into cargo's food crates instead of the vendor restock. I'm imagining something more functionally similar to the player vending machine than vendomats, in that it'd act more like a manually-restockable storage container that just so happens to be able to stock itself one time.
It'd mean the chef would more likely be able to get a start on making specific food they want at roundstart without interfering too much with their botany relationship. They'd also be more likely to ask for different products from botany because chefs would start with different lists of ingredients each round.
Frankly I don't really see that big of a problem with the fact that sometimes the kitchen runs out of specific ingredients while botany/cargo is unavailable. If it's lowpop then the answer is to just do the botany yourself, because you're not treading on anyone's toes when there's no toes to tread on; and otherwise you just take it as a challenge to make other food with what you have, because part of the chaos of the game is that you don't always have the resources to do exactly what you want at all times.
It'd mean the chef would more likely be able to get a start on making specific food they want at roundstart without interfering too much with their botany relationship. They'd also be more likely to ask for different products from botany because chefs would start with different lists of ingredients each round.
Frankly I don't really see that big of a problem with the fact that sometimes the kitchen runs out of specific ingredients while botany/cargo is unavailable. If it's lowpop then the answer is to just do the botany yourself, because you're not treading on anyone's toes when there's no toes to tread on; and otherwise you just take it as a challenge to make other food with what you have, because part of the chaos of the game is that you don't always have the resources to do exactly what you want at all times.