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thoughts on bringing the 10 minute respawn timer to classic
#24
(08-30-2024, 12:35 PM)Ikea Wrote: I think a respawn timer is worth testmerging that being said I think a ten minute respawn timer would hurt antags severely. A key part of classic (at least for me) is how some rounds can snowball out of control and a big reason for this is that crew oftentimes die at a higher rate then antags. Killing a security officer matters a lot less to a round if they can just come back as a staffie ten minutes later and fight you again. The game also doesnt like to add midround antags and this would probably need to be adjusted if this change went through.

the word "just" is doing a lot of heavy lifting here; 10 minutes is a long time on classic, and someone going from sec to staff just to show up and fight the antag again would be a pretty clear violation of the "new life" rule

that siad, i don't know where you go tthe idea that the game "doens't like to add midround antags", it very frequently does, based on how many antags/crew are alive/dead


Quote:Personally I think a respawn timer should be more focused on making sure that people who die early on don't have to wait 50 minutes, and as such it should be closer to 15/20 minutes long. If you die a half a hour in, a 20 minute respawn timer won't really help you, but if you die within the first ten minutes you still experience half of the round.

if you die 20 minutes into a round and have to wait 20 minutes to respawn, you're effectively still sitting out half of a round -- you'd be getting in roughly around when the shuttle is being called. i don't think this makes it any better.
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RE: thoughts on bringing the 10 minute respawn timer to classic - by Zamujasa - 08-30-2024, 12:45 PM

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