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Prep time and pay off (Discussion/talk)
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(08-30-2024, 10:09 AM)Kotlol Wrote: "I am a botanist antag, by rng kept mutating my seed and I ran out of chems since everyone is doing botany today. Now I can't make what I want... and I gotta wait for chemistry or a harvest to get back on track"
Now it's not a skill issue since some plants do just "randomly mutate" especially if you want to work for seething tomato's for example and if everyone is rushing for 10 mins.. you will run out of stuff... so now at 10 mins YOU GOT NOTHING GOOD DAY!
Now is this fair? Well yea... it's 100% fair to be a sad antagonist in a while.

But there is nothing more anger inducing then your plans ruined by elements beyond your control before they started.

The problem with preping for pay off in the end lays in some factors that aren't in your control wich is fine, it's a game. But sometimes you know... what if it could be lessened so it is always a "skill/knowledge issue"

Or you could look at what i written earlier:

(08-30-2024, 02:53 AM)Lord_earthfire Wrote: Most of these things you are mentioning come down to "forcing a single outcome".

You are not oblighed to be able to rush your outcome. For this, beyond just your skill, you will need some luck. Because you are NOT meant to.

You get what you can and need to ponder how to work with it. someone stole botany's goggles already? Try to think how to deal with flashes. Botany's staffed to the brim so you cannot work properly on your deathsplice? Seek for something else to achieve or antagonize the fuck out of these people.

Be creative and flexible. Most stuff that was too consistently happening is nerfed on purpose to either not be consistent or to be delayed.

The only time you need enough skill to brute-force through bad rng is if you are running a gimmick. And in these cases you got more than 10 minutes to work on it, heck, even if it is ready at minute 30 its suficcient.
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RE: Prep time and pay off (Discussion/talk) - by Lord_earthfire - 08-30-2024, 11:35 AM

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