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Prep time and pay off (Discussion/talk)
#2
Most of these things you are mentioning come down to "forcing a single outcome".

The staffie that wants a certain product should shut it, the chef is not obliged to make it.

Geneticists is very deliberatly made to NOT guarantee the outcome you want all the time. That's why multiple mutations are as powerfull as they are.

The point is you are incentivized to do the stuff because you want to do the work, not play with the payoff only. And if you don't enjoy the process, well go and do a different job. Which encompasses my opinion about all the "the chemistry rework made making the chems i want tedious and i don't enjoy the process"-players.

This is very much a "the goal is the way, not the result"-situation.

Though, if you really want to play with the payoff, you got to git gud. The 'ol classic "10 minutes and be ready to kill" applies here. And for many things, save maybe the most insane things like T3 chicken eggs, this is not a problem with optimization.
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RE: Prep time and pay off (Discussion/talk) - by Lord_earthfire - 08-30-2024, 02:53 AM

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