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thoughts on bringing the 10 minute respawn timer to classic
#16
classic rounds tend towards 60 minutes on average (*ass pull statistic); a 10 minute timer makes you miss a solid chunk of that.

i'm not too concerned with modes like blob or flock. blob tends to build slow and every body the blob eats is a buff to its survivability, and 10 minutes is a loooong time on blob. Nuke sidesteps the issue by it just being long enough.


re: cloning and such, a lot of people say cloning makes death cheap but I still don't see it being used all that often on classic, especially because people love to blow it up first thing. it just sucks for everyone else when it's gone and they die 10 minutes in and now you can't do shit for an hour.
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RE: thoughts on bringing the 10 minute respawn timer to classic - by Zamujasa - 08-28-2024, 12:28 PM

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