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Overlooked and possibly undertuned chems
#2
A lot of undertuned/overlooked chems are as you just shown SECRET CHEMS.
And while secret chems are fun for veterans and newbies want to replicate it.

I'll be honest... I do not like the secret chem system -_-'
It's nothing more then a way for new scientists having to mess around to get results most science veterans already know.

You don't feel like you are a scientist discovering a secret new chemical.. you feel like you are the student finally able to do something anyone better then you can do.

Let alone if you are an antagonist... it's not fun knowing the right chems for secret chems.
And others will just bruteforce their way to getting it.

In my opinion... if you get rid of it. You can get players enjoying these chems.

If you want the secret chems to be "discovered" over and over again. Then make a randomize mechanic where the units for the chem are different everytime or something like that.

Anyway.... I do want to see more flavored chems being used. But your example was litterly: "SECRET HARD TO MAKE CHEM" and there was your main problem.
It means only players who know every chemical will be able to make.
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RE: Overlooked and possibly undertuned chems - by Kotlol - 08-27-2024, 08:51 AM

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