08-26-2024, 12:06 AM
(This post was last modified: 08-26-2024, 12:07 AM by Zamujasa. Edited 1 time in total.)
the usual disclaimer "i do not speak for the team, i have my own individual opinions, etc", thank you
this is largely my take on the matter. i don't like this pr, not because i don't like the idea of mutantrace hair, but because... well, to put it bluntly:
to return to the original post i'm quoting:
this is the same kind of experience i've had when i've tried to play a mutantrace. i like hair because it's visually distinct; people frequently try to steal Mir's hair (or run off with it like a trophy when it drops from a gib). it's one of her defining features.
i tried to make a lizard character that i use sometimes, and use the wig trait, because cool hair is a nice way of being visually interesting. immediately i'm greeted with a conundrum of "either you get to wear the mail courier cap, or you get to have hair". and that's not really a choice that i think contributes to making the game fun or interesting for anyone.
(08-18-2024, 06:51 AM)JOELED Wrote: This solidified my belief that the lack of mutantrace hair is a dated construct that is doing more harm to the game than good at this point.
this is largely my take on the matter. i don't like this pr, not because i don't like the idea of mutantrace hair, but because... well, to put it bluntly:
(08-22-2024, 09:38 AM)Meggal Bozale Wrote: ... this just feels like a jank sandwich [...]i would rather just give them hair.
Feels like a thing that should exist at this point if they're straight up Going To Have Hair, because to be real, that's where this is going.
to return to the original post i'm quoting:
(08-18-2024, 06:51 AM)JOELED Wrote: Hats are a very important part of departmental identity. Sprites on the main body are a great due to having more real estate, but they're more frequently muddied by the amount of shared real estate going on (jumpsuit + suit + backpack + belt + in-hand) vs the hat which sits atop the sprite with not much else going on up there. There was a palpable difference in at-a-glance recognizeability on the codebase I witnessed this on, and they didn't even have the current level of out of uniform dressup game shenanigans that Goonstation does. HoS berets, secoff helmets, chief engineer/engineer hard hats, captain, chef, mail courier, and detective all have distinctive hats off the top of my head, and even if a handful of them will still eschew the hat for some other kind of drip from the clothing booth, having even one more secoff with a helmet would do wonders for visual readability.
As a bonus, it would be a positive for gang rounds in the same way IMO. From my experiences, many people who take the wig trait currently will not wear their gang hat unless they're actually in a fight, since it's one or the other and the bonuses don't really come into play until you're doing something that actually needs them.
this is the same kind of experience i've had when i've tried to play a mutantrace. i like hair because it's visually distinct; people frequently try to steal Mir's hair (or run off with it like a trophy when it drops from a gib). it's one of her defining features.
i tried to make a lizard character that i use sometimes, and use the wig trait, because cool hair is a nice way of being visually interesting. immediately i'm greeted with a conundrum of "either you get to wear the mail courier cap, or you get to have hair". and that's not really a choice that i think contributes to making the game fun or interesting for anyone.