Thread Rating:
  • 5 Vote(s) - 5 Average
  • 1
  • 2
  • 3
  • 4
  • 5
[PR] Increase chances for clone defects & add new defects
#20
Note: This is from my perspective as a roleplay player who hasn't played in probably over a year because I can't be assed to set up a VM in linux.

I always thought cloning was too free, but I feel like the penalties need a bit of work. Penalties like the health damage, organ problems, etc. seem good. Makes cloning more resource intensive for medical, encouraging them to actually keep people alive in the first place, and makes the process a bit less reliable for instantly returning to play the moment you die since you're going to need aftercare. Others seem like annoyances that don't really affect the core issues.

The problem with cloning, in my (pretty outdated, tbf) view is that it's too reliable. Between prescans and cloning speed, its quite difficult to actually remove people from a round, which is an important part of death having stakes and antagonists being able to remove specific personnel in their way. Things like blindness, deafness, baldness, or mutantrace change don't really address that: players return to the round just as quickly, but they happen to be personally inconvenienced. This would certainly discourage people from being careless with their lives at least, but it might lead to a lot of player resentment as well due to the "feels-bad" nature of it.
Reply


Messages In This Thread
RE: [PR] Increase chances for clone defects & add new defects - by cyberTripping - 08-15-2024, 08:08 PM

Forum Jump:


Users browsing this thread: 2 Guest(s)