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[PR] Increase chances for clone defects & add new defects
#11
(08-14-2024, 03:31 PM)Solenoid Wrote: Glamurio, I love the changes you've made here! I'd just like to give my feedback on them.

Firstly, I'm not entirely sure if baldness is as "minor" as the other "minor" defects, or if it fulfills the role of making cloning feel more unsafe versus annoying. Now, I do agree that it is easy to fix, but relies on having access to hairgrowinium and it can take a lot of time to do solo barbering/convince someone to come cut your hair. You could also order wigs from cargo, but those are mostly brightly colored and randomized hairstyles. I don't really have any solutions to it, but I figured I'd just share my concerns since it seems a lot harder to get your hair back than to have some toxin damage fixed or to take some mutadone to fix your voice which medbay has on hand.

Secondly, I'm digging all your major trait ideas and like how they could encourage more use of VISORs and similar stuff, but I'm sort of curious on how Narcolepsy would be handled? Would it be able to be fixed at all through chems/doing certain actions? I just worry that having constant "stuns"(for a lack of a better term) could just be annoying rather than actually difficult, though I'm not sure how you've coded it and can't read code to save my life.

Finally, I like that you gave people at least 2 defects per cloning cycle. It should make the recovery process more involved for doctors and as a medbay main, I approve of that. It's nice to have some followup with a patient and not just shove them out the door the moment they pop out of the pod.

Ultimately, I'm down to see this merged and I think it'd be cool to have cloning be a more involved process.

I hadn't thought people would be upset about baldness. It doesn't have any mechanical downside, but it does cause less RP-ability. I'd have assumed people just need to wear hats and things to deal with it. I could either remove it, or we could add a small bottle of hairgrownium somewhere in medbay (but this kind of exacerbated the issue of medbay having too many meds). But if we add a way to rid ourselves of defects, this is a non-issue (assuming hair grows back).

(08-14-2024, 05:41 PM)Mouse Wrote: if you're gonna make cloning permanently cripple people in a fashion that cannot be fixed just fucking remove it

This is a good point, and I think before this should get merged, I should add ways to at least semi-reliably remove clone defects. Genetics as a department seems like the perfect spot for this, though I'm brainstorming ideas of how to do this that won't result in them just sitting in their booth even more.

(08-14-2024, 05:58 PM)mralexs Wrote:
(08-14-2024, 05:41 PM)Mouse Wrote: if you're gonna make cloning permanently cripple people in a fashion that cannot be fixed just fucking remove it

Agreed. The goal of the game is to have fun, why are we trying to add downsides to cloning? Why not just make it take longer?

This was actually one of the primary things I didn't want to do. The idea was to add things for the player to have to work around, not remove playability from the player. If it takes too long to respawn, people may just close the game when they die and not even bother waiting on cloning.

(08-14-2024, 08:32 PM)Frank_Stein Wrote:
(08-14-2024, 05:58 PM)mralexs Wrote:
(08-14-2024, 05:41 PM)Mouse Wrote: if you're gonna make cloning permanently cripple people in a fashion that cannot be fixed just fucking remove it

Agreed. The goal of the game is to have fun, why are we trying to add downsides to cloning? Why not just make it take longer?

Quote:Now, I do agree that it is easy to fix, but relies on having access to hairgrowinium and it can take a lot of time to do solo barbering/convince someone to come cut your hair. You could also order wigs from cargo, but those are mostly brightly colored and randomized hairstyles. I don't really have any solutions to it, but I figured I'd just share my concerns since it seems a lot harder to get your hair back than to have some toxin damage fixed or to take some mutadone to fix your voice which medbay has on hand.

I don't think they all need easy or dependable fixes, but having to go seek them out is where the emergent part of the gameplay comes in.

Sure, you could make cloning take longer as a downside, but is that fun? Instead you get a problem to solve, an adventure to go on, and friends/deals to make to help you.

Frank honestly perfectly summarizes my attitude. I want death to be scary, and I want it to be annoying to be cloned, but I don't want it to stop you from having fun afterwards. People should have the choice of "I guess I wear VISORs this round" or "Time to bug someone to fix this". In many ways this isn't too different from losing an arm after an explosion. You either roll with it, or you go get help.
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RE: [PR] Increase chances for clone defects & add new defects - by Glamurio - 08-15-2024, 02:28 AM

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