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[PR] Increase chances for clone defects & add new defects
#8
(08-14-2024, 08:32 PM)Frank_Stein Wrote:
(08-14-2024, 05:58 PM)mralexs Wrote:
(08-14-2024, 05:41 PM)Mouse Wrote: if you're gonna make cloning permanently cripple people in a fashion that cannot be fixed just fucking remove it

Agreed. The goal of the game is to have fun, why are we trying to add downsides to cloning? Why not just make it take longer?

Quote:Now, I do agree that it is easy to fix, but relies on having access to hairgrowinium and it can take a lot of time to do solo barbering/convince someone to come cut your hair. You could also order wigs from cargo, but those are mostly brightly colored and randomized hairstyles. I don't really have any solutions to it, but I figured I'd just share my concerns since it seems a lot harder to get your hair back than to have some toxin damage fixed or to take some mutadone to fix your voice which medbay has on hand.
Sure, you could make cloning take longer as a downside, but is that fun? Instead you get a problem to solve, an adventure to go on, and friends/deals to make to help you.

In theory, I absolutely agree with you. In practice, making players go on a hunt randomly to fix their hair(a very big definitive trait of most characters on RP), is not always that fun as an emergent form of adventure. The first few times, sure. But eventually you'll just have players grumbling about being bald again as a result of some random death they had once, since baldness would be a minor defect as proposed currently.

Again though, I do agree with you on the other stuff. There's a lot of cool possibilities in exploring how your character interacts with others with the new aids they have or how they react to the aids themselves. I just think we shouldn't make a minor defect devolve into a character-altering fetch quest to fix your appearance and save those character-altering moments for major defects.
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RE: [PR] Increase chances for clone defects & add new defects - by Solenoid - 08-14-2024, 09:47 PM

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