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[PR] Increase chances for clone defects & add new defects
#3
Glamurio, I love the changes you've made here! I'd just like to give my feedback on them.

Firstly, I'm not entirely sure if baldness is as "minor" as the other "minor" defects, or if it fulfills the role of making cloning feel more unsafe versus annoying. Now, I do agree that it is easy to fix, but relies on having access to hairgrowinium and it can take a lot of time to do solo barbering/convince someone to come cut your hair. You could also order wigs from cargo, but those are mostly brightly colored and randomized hairstyles. I don't really have any solutions to it, but I figured I'd just share my concerns since it seems a lot harder to get your hair back than to have some toxin damage fixed or to take some mutadone to fix your voice which medbay has on hand.

Secondly, I'm digging all your major trait ideas and like how they could encourage more use of VISORs and similar stuff, but I'm sort of curious on how Narcolepsy would be handled? Would it be able to be fixed at all through chems/doing certain actions? I just worry that having constant "stuns"(for a lack of a better term) could just be annoying rather than actually difficult, though I'm not sure how you've coded it and can't read code to save my life.

Finally, I like that you gave people at least 2 defects per cloning cycle. It should make the recovery process more involved for doctors and as a medbay main, I approve of that. It's nice to have some followup with a patient and not just shove them out the door the moment they pop out of the pod.

Ultimately, I'm down to see this merged and I think it'd be cool to have cloning be a more involved process.
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RE: [PR] Increase chances for clone defects & add new defects - by Solenoid - 08-14-2024, 03:31 PM

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