08-12-2024, 08:50 AM
(08-12-2024, 08:45 AM)Kotlol Wrote:(08-12-2024, 07:26 AM)noidedman Wrote: This just tells me there should be stronger penalties for ignoring it, and also that the splashing the water on the floor and wiggling around shouldnt clean you.
One of the reasons I created my "Stress" mechanic. Cause I felt the hygiene doesn't do shit and is just annoying.
Hunger and thrist atleast did something but apperently is more ignored since it "doens't annoy" the player. (wait it does.. It says you are "DRY" and "STARVING" just not as much as hygiene)
But if players start acting like they have "braindamage" with opening doors and failing to do stuff... that forces them to comply.
But that would be too harsh. The thing is for Roleplay...and interaction. We shouldn't force penalities for NOT trying.
INSTED we should incentivice players to let someone do stuff for others to get desired results or rewards. But eh.. Derailed too much.
In the end it's better to develop a system that REWARDS players of doing insted of PUNISHING THEM.
I always said: "Eating and drinking gives micro buffs so you want to do it"
But hygiene does nothing but annoy you if ignored. What if being squeeky clean gives buffs like I don't know... slightly faster movement since you aren't distracted by smells.
Some ideas for hygenine buffs;
200-100% hygeine makes you a bit faster and provides a hygenie buff to others close by as you are radiant (let us overcharge hygeine by taking a hot bath or going in the pool for 30 seconds)
100-80% as before
Debuffs;
Below 30% and you start to make other people stinky by just being close to them
10% and under and you start to pause and vomit because you're nasty