08-11-2024, 03:04 AM
(This post was last modified: 08-11-2024, 03:06 AM by Kotlol. Edited 1 time in total.
Edit Reason: I mean...I had another idea.
)
(08-11-2024, 01:30 AM)Lord_earthfire Wrote: I feel like we should add 1 or two other motives that disrupts isolated group-RP. Then i would be fully for removing hygiene.
The problem here really is thrist and hunger being 100% ignoreable if you don't plan on fighting.
How is it you RATHER ignore eating and drinking over the mechanic that gives annoying warnings?
I actually only ignore food and drinks if I am working and roleplaying hard, wich mostly is when I play security.
Hygiene I ignore the most. Unless I am a head or doctor, Hygiene is my lowest priority.
Anyway... if we want to stop isolated group RPs. Then add mechanics like "Fire drills"
Or stuff like "Life support outage" where the life support fails and the air slowly becomes stale, making you breathe heavier.
You know things that make you go: "I don't want to die so let's move out of here."
If there is no O2, you'd avoid that area even with life support. And this gives Engineering something to do.
EDIT: Maybe replace it with a "stress" mechanic. Where it builds up over time and when it hits max. Certain tasks just gets harder to do or more tedious like "failing surgery"
Forcing the charater to move out of the stress area and into the cafeteria or other leisure areas like the pool to cool off.
Heck maybe if you aren't an athiest, the chapel regens your stress down the most. Or even being bible smacked by the chaplain. (gives them something to do)