08-07-2024, 09:28 AM
(This post was last modified: 08-07-2024, 09:42 AM by Egregorious. Edited 1 time in total.)
(08-07-2024, 08:18 AM)JOELED Wrote: It seems like aroundĀ half the people who want it to stay in just find the stinklines funny (which can easily be put into any one of the many feature suggestions that have been given) while the other half feel strongly that the fact it is an unavoidable ticking clock that forces you to leave your department halfway through the round IS the appeal.
I don't really get the impression that those are the only two sides. For one thing even without hygiene there's still two ticking clocks that do exactly that, passive hygiene loss is redundant in providing motive to leave your station.
Jobs often tend to have dirtiness hazards anyway; medical has blood, botany has compost, chemistry has all sorts of chems, sec has the hallways etc. Jobs without dirt risks are not necessarily the rule, and the disparity is essentially a balance issue which can be solved without removing the mechanic as a whole. It's not something that by design can only affect those leaving their job area.
My point is that those risks are, or can be designed to be, avoidable through player choice; which is a fundamental change to how the mechanic can be percieved. However if the choice comes down to keeping hygiene exactly as is or getting rid of it completely, I would vote to kick it to the curb - but I think that's losing a lot of potential.